Now that we covered the character writing, let’s get to the meat: the story.

Every Story has its flow and course it follows. This varies with every genre, which is something I am going to explain in depth here. You can just skip down to your Genre you would like to read about whether you would want to.

At the beginning there was an event. Null wakes up and knows that today is an important trial, something that is going to decide her future.

Here we have two major things: Trial? Deciding her future? What kind of trial, how is it going to shape her future? 

First think of how matters are going to happen. Here I would like to squeeze in that tropes exist to be used and make these storylines easier! So go on, do use them!

You first think of a rough outline of your story you want to tell. Like drawing a timeline and marking important events onto them. Think logically inside the world’s established rules. Provided you are struggling with rules for magic incidentally, there are particularly a lot of videos for that on YouTube 🙂

Some stories start off with a tragedy, a car accident is something classy. But you should not exaggerate unless this is your intention. Your family doesn’t really have to be all killed off at once, and hence giving your character a giant trauma for her to be able to fight through the mendacity of daily life. Looking for something originally, something new is going to help. No offense against these stories or provided you wrote or deliberate to write something like it. You can always improve it, that is.

You can also do what I sometimes do, go the chaos route. Write down key points of all sorts of ideas I come up with, like a mind map. Brainstorm everything, and in the end gather it and sort it into one big plot storyline. Important events such as matters in the nature around them or something amongst their friends or family can be a turning point for the plot to get started off with if you want to add an event like this.

Here we get to the point: how is your story even built up? Doesn’t matter if it’s your FF or something original. There is always this sequence:

The Beginning – Middle – Climax-Ending (the solution, resolving of the issues)

This is your classic build of sequences, and technically it changes with Genres. But for your simple story or your FF this is the best point to receive started off with in my opinion. I remember it being taught in school as the universal go to for stories…

Besides, you can use trope heavy sequences as well for your stories, of course. Not to make this too tough and heavy already. One example for a trope: the love triangle, one trope I love to use and normally follows a sure story line, such as “who will they choose?” some sort of clash to bring up the stakes, and in the end we get to know who they will pick. There are sooo numerous tropes to pick from ^-^

So, you got your character, they have a background. Provided you did or didn’t do the character development already, now it’s time to do that. When your character has to live in an apocalyptic world, after having lived in a “normal” world, they will of course face different challenges, problems and changes in their character and strengths after their journey.

Even in a short timespan you can make a lot of work for your character, such as for example: brainwashing, traumatic experiences, they meet a friend, they get kidnapped, learn fighting…just typing anything I can come up here right now. I mean, you can do basically anything as an excuse to make your character grow or change.

When you are writing approximately someone’s boring life, then their changes are of course going to happen differently. Perhaps not even much noticeable. Don’t forget the daily life of your figure, for example Null has to go to school, and you can’t just let her go to the beach unless there is a reason for it. This can be said to change for the character, what made them just leave their daily routine behind?

At the height of the story is an event or a person being the core of the story or happenings. Nailing the climax can be hard and not an easy feat, but as I said, tropes can help you find something really nice. Something so striking, it raises the stakes or changes everything, a plot reveal or a battle, get wild!

Writing approximately it and how it changes the following plot, since endings can be a lot of things. People like their happy endings, but even a sad ending can leave the reader with a different thought and think approximately it for a good while. How do you want your reader to be left feeling after reading your story? Smarter, a changed person, happier or more considerate? It’s up to you.  

In an already existing world with pre established characters, you can look more at your original template you write for and add your own ideas. Like adding to a plot point, an arc or the ending of a chapter, or my favorite: rewriting the ending because the original one didn’t land or was unsatisfying. These are just a bunch of ideas, the doors are open for you to interpret a line a different way and make it the whole object of your plot, perhaps. Or a crack ship (two characters that are just not interacting with each other, be it because they are from different universes or in their story they just don’t have much going on with each other. Elsa and Jack was one hell of a crack ship back in the ye olden days).

But yeah, there is no rule or boundary set to what you can do with your endings and how the climax works up to that.

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